Showing posts with label Grade 1. Show all posts
Showing posts with label Grade 1. Show all posts

Gold Nine (Grade 1)


Increases success rate by 15%

Level Requirement: None

Slime Coins
435 (10 Units)

Red Eye (Grade 1)


Decreases breakage rate by 50%

Level Requirement: None

Slime Coins
(10 Units)

Perfect Red Eye (Grade 1)


Decreases breakage rate by 100%

Level Requirement: None

Slime Coins
515 (10 Units)

Blue Mile (Grade 1)


Decreases level degradation by 50%

Level Requirement: None

Slime Coins
(10 Units)

Perfect Blue Mile (Grade 1)


Decreases level degradation by 100%

Level Requirement: None

Slime Coins
445 (10 Units)

Tradable Gold Nine (Grade 1)


Increases success rate by 15%

Level Requirement:

Slime Coins
(10 Units)

Tradable Perfect Blue Mile (Grade 1)


Decreases level degradation by 100%

Level Requirement:

Slime Coins
(10 Units)

Tradable Perfect Red Eye (Grade 1)


Decreases the breakage rate by 100%

Level Requirement:

Slime Coins
(10 Units)